2002 ArchiveDecember 31st, 2002 - Today I'm posting the first submitted graphics for the Zelda3C Graphics Contest. Special thanks goes to Az wazere for contributing an orc version of the cyclops bomber, Hinox! Az will likely get his monster in the game, making him one of the contest winners. [Edit: A more original monster has since replaced the orc.] December 3rd, 2002 - I've been making time lately, whether I have it or not, to work on this game regularly. I just finished moving to a new apartment, but I've still been able to get more done. Most of this has been continued preparation, so that when I start announcing completed outdoors and dungeons, they won't be delayed by unforseen difficutlies. I will know where I'm going as I design each planned area, and the world of Calatia will be built at a steady pace. What can I describe that's not a spoiler?? LOL.. Well, most of the time has been spent playing with the ROM and with Hyrule Magic, learning how even more things work in both. For example, I didn't know that the huge wall that slides west in the Desert Palace is actually an object I can put anywhere -- I thought it was hardcoded and had to stay right where it is! I'm also getting deep into understanding the different doors available. A lot of them look the same, but they really are different! A few weeks ago, I wrote a program that puts in all the markup tags in the game's monologue for me, so all I have to do is write what people should say, push a button, and then copy the formatted text back into Hyrule Magic. When you're working with a game this big (in comparison to Zelda 1, hehe), you have to automate all you can! I know even more about how I can shape the story, in terms of events that occur and items collected. I'm doing all I can to break the mold on the old game's timeline & itinerary. Overall, I've continued studying the ROM, and I've found even more ways to surprise people. My plans are much more organized now -- I now have a series of Excel files and folders that make up a design document, including a notebook full of drawings that (obviously) couldn't be typed up. It's linked to my planning files for quick reference and includes puzzles, graphics artwork, overworld layouts, room layouts, mazes, and more. Everything's coming together so well, I get giddy just thinking about it! November 11th, 2002 - Special announcement!
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